We take an electrical weapon and swing it with great force.
Only the five latest card sets can be played, and that means the cards from "Standard" and "Darkness Evolution" are out.
Destroy all allied amulets at the end of the turn sounds like a great effect, but it's not.
Fill the board with reduced cost creatures!
We try to farm items to craft a greatsword, meanwhile, daily grind continues.
Featuring an often unused card.
What happened? How did Otomeme become Otometa?
Why use health potions when your allies can revive you to full health?
Cost changed to 4? Health changed to 3? That's alright. I didn't need her to live past a turn.
Down goes Prime Dragon Keeper. Goodbye Council of Card Knights.