How many melee attacks does it take to kill every enemy in Doom?

A simple question made difficult.

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How many melee attacks does it take to kill every enemy in Doom?

Doom (1993) is a classic First person shooter where you play as an unnamed space marine who is on Mars, fighting against a demon horde that exists on Mars, to prevent them from invading earth. The gore and horror elements were great, but the most memorable parts of the game were in its stage design. Every level has multiple paths to the objective and with multiple secrets scattered across the level, it felt rewarding to explore and kill every enemy that comes in your way.

While multiple weapons exists, players can also use a melee weapon called "Fist". While normally doing next to no damage, there is a power up named "Berserk" that amplifies your Fist damage by 10, allowing you to kill most demons in only a few hits.

Here is a table detailing the damage of the fist.

 

Minimum Maximum Average
2 20 11

Below is a table that details out the number of punches needed to kill every enemy in the game.

 

Enemy Min Punches Max Punches Average
Punches
Min Berserk Punches Max Berserk
Punches
Average Berserk
Punches
Barrel 1 4 2.5 1 1 1
Zombieman 1 4 2.5 1 1 1
Shotgun guy 2 6 4 1 2 1.5
Wolfenstein SS 3 8 5.5 1 3 2
Imp 4 9 6.5 1 3 2
Heavy weapon dude 4 11 7.5 1 3 2
Lost soul 7 14 10.5 1 3 2
Commander Keen 7 14 10.5 1 3 2
Demon 11 21 16 1 4 2.5
Spectre 11 21 16 1 4 2.5
Romero's head2 19 29 24 2 5 3.5
Revenant 23 34 28.5 2 6 4
Cacodemon 34 48 41 2 7 4.5
Pain elemental 34 48 41 2 7 4.5
Hell knight 41 57 49 3 8 5.5
Arachnotron 41 57 49 3 8 5.5
Mancubus 49 67 58 4 9 6.5
Arch-vile 58 80 69 4 11 7.5
Baron of hell 83 113 98 7 14 10.5
Spiderdemon 254 329 291.5 23 34 28.5
Cyberdemon 339 439 389 34 48 41

 

It is clear that the "Fist" weapon is not intended for normal play, and will only be used by hardcore players whom are willing to circle strafe a Cyberdemon in melee range for hours.

Image via Youtube

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